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Mage tower wow 7.2
Mage tower wow 7.2











mage tower wow 7.2

Some people have suggested that the boss starts moving towards adds when they get close to him, but that's simply the effect of the boss moving on a timer instead of when the mobs actually die or reach it by themselves).

mage tower wow 7.2

Corrupting Shadows (Phase 2 boss) starts moving on a timer after casting Seed of Darkness (the ability that spawns adds) instead of staying in one place until you either finish killing the adds or the adds reach it, which means the boss will start moving towards you (and, therefore, towards the adds) before you can kill them (unless your ilvl and damage are insanely high, which is even more necessary due to the bug listed under #4). Darkness Within mobs (the adds in Phase 2) take reduced damage from all sources (this is the only one I can't confirm 100% since there isn't really time to look at damage meters while trying to kill adds) - my guess is they share the -25% reduced damage of the boss itself (for the boss itself this is easily verifiable by checking the Freakz database, but I can't confirm it for the adds 100% since you can't search/find them in the database), which should not be the case,ĥ. Players cannot change their talents between phases (I even tried giving it a couple of minutes before starting P2, and I even tried using a Tome of the Tranquil Mind multiple times during that time on multiple attempts - nothing worked), which is necessary for dealing with the adds in Phase 2 - this was reported earlier to have been fixed, but obviously it is not,Ĥ. Players take damage while inside Mirror Image bubbles, which should not happen (you basically take as much damage as you heal inside them, or even more than you heal - this bug only occurs sometimes no idea why),ģ. I can confirm everything said for Xylem (Closing the Eye) Mage Tower Challenge, and list them accordingly:ġ.













Mage tower wow 7.2